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Defensive Kingdom Buff
Topic Locked
TopGunMaster Member
22 posts
16 topics
Minecraft: TopGunMaster
about 1 year ago

I feel that the invaders are too OP, and the Herobrine is very bad at doing damage and actually defending the territory. Here is my suggestions:

-Herobrine needs to do more damage to invaders, better AI, and harder to kill.
-The Herobrine can get stuck into waterpools, doorways, and trapdoors making it easier to kill very quickly. To prevent this, Herobrine should stay in the chunk that is being raided so luring the Herobrine into easy to kill spots is harder to do.

-Healing turret needs to be nerfed hard. It is impossible to kill anyone when there are healing turrets everywhere and abusable.

-Allow Allied kingdoms to help defends another allied territory so if the players are unable to kill the invader, and have no effect to them.

-Lastly, disable the placement of turrets, kingdom buffs and other kingdom related stuff when a chunk is recently raided from the invaders. This can still help the defenders to get a chance to killing the invaders, and make it an even chance to invade back. They invaders can place turret and kingdom buff in the claim in 6 hours of the invaded chunk from the defenders. 

Even tho on paper defender are buffed, the attackers get the same when they invaded a chunk already making it harder or impossible to take back from especially when a person is afk or inferior to the attacker with turret spam, and kingdom buffs.



dilllo2022 Member
41 posts
30 topics
Minecraft: dilllo2022
about 1 year ago

this would be a good idea but some kingdoms can have doors which could be a bad way for them

 



dilllo2022 Member
41 posts
30 topics
Minecraft: dilllo2022
about 1 year ago

or their bases and turrets are underground which makes it worse cus herobrin spawns where they do /k invade

 



Senby Owner
Admin Moderator Member
473 posts
10 topics
Discord: senby8
Minecraft: _Senby
about 1 year ago

Incorrect Format

Closed.



SiphonMC Owner