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Kingdoms changes
Notbray Member
9 posts
9 topics
Minecraft: Notbray
8 months ago

IGN: .NotBray0_o_0

discord tag: Brayl0w

Suggestion title: Kingdom changes

 Suggestion category: gameplay and QOL

Description: 

- teammates and allies

Kingdoms need a limit on the amount of teamates and allies allowed there is a big issue where there are only 1 or 2 big teams that ruins the point of players creating their own kingdoms.

my solution for this; Limit the teamates limit to 10 and limit the amount of allied kingoms to 2

- Kingdom shields

kingdom shields shouldn’t not be soo easy to get and last for the entire season they need to be changed asap raiding is impossible and the RP is insanely inflated

my solution: Increase the cost for shields and limit the cap time for a shield to 5 days with a 2 day cooldown(can be changed to whatever). Also nerf extractors and buff siege cannons. Finally reset all rp currently in kingdoms to rebalance the server the op kingdoms will still have advantage due to already gained defenses and rp but this will help a little and finally remove all current shields that last way too long

pros: keeps players online as it creates a constant grind and encourages people to have to grind more for their kingdoms. Also raiding will be more active creating more interesting lore for the server

cons: people who won’t agree don’t want a kingdoms Lifesteal and should just go play smp wher nothing can be griefed. 

additional comments: it doesn’t need to be changed to exactly what I’m suggesting but a change is 100% needed

Thank you 😊 



x 2
RiJack Member
3 posts
1 topics
Minecraft: RiJack
8 months ago

fully agree, kingdoms like veldra and stonehelm are impossible to raid due to long shields, also would need nations to be affected by this by maxing like 5-8 kingdoms in a nation